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3D Artist (BGC, Taguig)

Job Category:

Information Tech

Job Level:


Open Date:




Close date:


Client Overview:

The company was formed in June 2013 as a development hub primarily for digital content applications and smartphone games for the ASEAN market. The Philippine studio has since transitioned to making games, software, and digital content for Japanese clients in general and the Japan head office in particular. Platforms include Android, iOS, web, PS4, Nintendo Switch, and more.

Client Industry:

TECHNOLOGY (IT & IT peripherals)

Job Description and Qualification:

Job Responsibilities:

  • Using 3D modeling, texture, mapping, and other techniques to create graphics, visual effects, and animations.
  • Collaborating with Animators and other artists and attending meetings to discuss ongoing projects.
  • Conceptualizing creative ideas.
  • Create a realistic environment for movies, games, and other visual effects.
  • Receiving feedback from Japan HQ, and editing your creations based on the comments received.
  • Troubleshooting any problems that arise during work on a project.

Job Requirements:

  • Experience of at least 3 years in 3D artwork (modelling, texturing, rigging, and animation), 2D animation is a plus
  • Knowledge and skills in Sculpting using Zbrush and PBR texturing using Substance Painter.
  • Experience designing User Interfaces for web, games or mobile applications
  • Amenable to work from home temporarily and must be willing to shift to onsite work setup

*Interested applicants need to submit an online portfolio